Games
The ClayTools modeling system is used to create highly detailed characters, props, and scenery for next-gen games.
Selected customers in this industry include: High Moon Studios, Mark Thorsen, Mike DeFeo (Blue Sky Studios), Simon Goodall.
See the available models, videos, case studies, and haptic applications below.
 | | Corinthian Tomb |
|  | | Creepy Kid by Alex H. |
|  | | Demon by Mike Brown |
|  | | Dinoman with Sketches by Simon Goodall |
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 | | Jungleman by Mike Brown |
|  | | Alien Necromancer by Mark Thorsen |
|  | | Alien Sniper by Mark Thorsen |
|  | | GenX Sniper by Mark Thorsen |
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 | | Bird Head by Mark Thorsen |
|  | | Terror Bird by Mark Thorsen |
|  | | Frogman by Mike Brown |
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| Click here to view all models. |
Adding Details See how the ClayTools system was used to Add Details to a character model. |
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Characters: Complex Character Movement with the Haptic Extender/MY See how to use haptically enabled tools to explore complex character movement in Maya |
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Characters: Position Characters with Touch using Haptic Extender/MY See how to use the Haptic Externder/MY to used haptically enabled tool within Maya to position characters
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Creating 3D Curves See howClayTools can be used to create 3D curves by using the sense of touch to trace the edge of a model. |
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TextureKiln See how to use ClayTools TextureKiln with UV maps exported from 3ds Max to create highly detailed normal maps. |
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Fast High Detail Modeling See how the ClayTools system can be used to quickly add fine details to a characters head. |
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Haptic Extender/MX See how haptically enabled tools within 3ds Max can be used. |
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Mask and Detail See how the ClayTools Mask tool is used to quickly create details on a characters head. |
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Modeling with Reference Images See how an image was used inside of ClayTools to provide a reference for creating the musculature of a character. |
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Strip and Box Modeling See strip and box modeling inside of 3ds Max. |
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Virtual Clay Modeling See how ClayTools can be used to model a head in under 29 minutes. |
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Haptic Block Tower Haptic Block Tower is an example of the use of haptics in games. In this video, the Haptic Block Tower game is shown. The user can use a PHANTOM device to pick up blocks and then stack them on top of the tower. Haptic Block Tower incorporates a physics engine, so the haptic device may be used to feel the inertia and placement of blocks. |
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Haptic Duel This video shows another use of haptics in games. In Haptic Duel, a player battles a virtual opponent with sword. The user can feel the effects of a parry or the coup de grace. |
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| Click here to view all videos. |
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